![]() ![]() The feature set is very similar, but in terms of execution, I don’t think it’s close. Figma expanded on the revolution that Sketch started. Of course, designers fought it at first, but ultimately found its clean UI and refined feature set refreshing. Sketch was simpler, cheaper and much more focused. Until one day, in 2010, Sketch arrived and shook the tree. ![]() This remained the status quo for many years-with most design job postings demanding fluency in Adobe’s Creative Suite. If you look at the evolutionary timeline of our design tools, you can see this desire manifesting itself.Īround 2005, when my digital design career began, most of us were using either Illustrator or Photoshop to create vector-based illustrations of whatever product we were designing. To own the design process from idea to deployment has always been the holy grail. Narrative #1: Bridging the gapįor as long as digital designers have used design tools, we have always had a burning desire to have our ideas realised in production. So where did these narratives come from? How much sense does each one make? Let’s take a closer look. We will call this the “ collaborative” narrative. Decisions are made in context and tools embrace their target mediums. Platform constraints are respected and understood. AVOCODE VS SUPERNOVA STUDIO CODEIn this narrative, code is everything-it is the product. The second narrative is centered around the idea that everyone collaborating on a product can and should be contributing to that same product. Let’s call this the “ bridging the gap” narrative. Platform constraints are mostly ignored in favour of speed and boundless creativity. In this narrative, code is secondary-its job is to reproduce the design artefacts as accurately as possible. The first narrative is selling the notion that design artefacts can and should be the Single Source of Truth™ for the product. These narratives reflect two very different schools of thought when it comes to understanding the specific value our tools provide and which direction they should be headed. There are two opposing narratives in the design tool space which have been evolving for many years. A diagram illustrating the two opposing narratives emerging in the design tool space. By Colm Tuite The Design Tool Dilemma A detailed look at two opposing narratives emerging in the design tool space. ![]()
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